Tuesday, April 13, 2021
Home Gaming Talking Point: The Problem With The X Button

Talking Point: The Problem With The X Button

You’ve crossed us for the last time.

For a goodly amount of time now, Nintendo has been using the standard button layout that it pioneered on the Super Nintendo Entertainment System: A on the right, B at the bottom, X at the top, and Y on the left. Systems like the N64, GameCube, and most certainly the Wii dabbled in other layouts, but it’s surprising how far ahead the R&D bodkins were when they came up with the SNES layout.

For decades now, the A button has been used for progressing through menus and accepting options, and the B button has been used for navigating backwards or denying things. Simple.

Read the full article on nintendolife.com

You’ve crossed us for the last time.

For a goodly amount of time now, Nintendo has been using the standard button layout that it pioneered on the Super Nintendo Entertainment System: A on the right, B at the bottom, X at the top, and Y on the left. Systems like the N64, GameCube, and most certainly the Wii dabbled in other layouts, but it’s surprising how far ahead the R&D bodkins were when they came up with the SNES layout.

For decades now, the A button has been used for progressing through menus and accepting options, and the B button has been used for navigating backwards or denying things. Simple.

Read the full article on nintendolife.com

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