Wednesday, May 5, 2021
HomeGamingSoapbox: It's Time For Nintendo's Sonic Mania Moment

Soapbox: It’s Time For Nintendo’s Sonic Mania Moment

Go on, cheer us all up.

I remember a strange night live blogging the worst Anniversary celebration ever. You know the one, Sonic fans! But it wasn’t all bad; we didn’t know it at the time, as the widely leaked Switch hadn’t even been officially revealed as the NX at that point, but Nintendo fans weren’t far away from playing the best Sonic game in decades, Sonic Mania.

As a game it was a commercial success, with initial sales encouraging SEGA to sanction retail editions and Sonic Mania Plus; it’s still a go-to game on my Switch. It was also, when you really think about it, a bold thing for SEGA to do. As the IP – in particular its 2D platforming roots – was losing popularity, SEGA effectively admitted it wasn’t getting it right and recruited an all-star team of Indie developers that had huge amounts of talent. In their ranks were those who’d produced outstanding mobile ports, fan games and more, and it felt like SEGA said “ok, fine, make the Sonic game everyone wants”. And they did.

Read the full article on nintendolife.com

Go on, cheer us all up.

I remember a strange night live blogging the worst Anniversary celebration ever. You know the one, Sonic fans! But it wasn’t all bad; we didn’t know it at the time, as the widely leaked Switch hadn’t even been officially revealed as the NX at that point, but Nintendo fans weren’t far away from playing the best Sonic game in decades, Sonic Mania.

As a game it was a commercial success, with initial sales encouraging SEGA to sanction retail editions and Sonic Mania Plus; it’s still a go-to game on my Switch. It was also, when you really think about it, a bold thing for SEGA to do. As the IP – in particular its 2D platforming roots – was losing popularity, SEGA effectively admitted it wasn’t getting it right and recruited an all-star team of Indie developers that had huge amounts of talent. In their ranks were those who’d produced outstanding mobile ports, fan games and more, and it felt like SEGA said “ok, fine, make the Sonic game everyone wants”. And they did.

Read the full article on nintendolife.com

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