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Review: Little Nightmares II – A Spooky Platformer Dripping With Tension And Dread

Sweet dreams are made of this.

Ever been somewhere you know you shouldn’t? Fear and curiosity can entwine themselves into intoxicating shapes, dancing in your guts as you push ever forward into the dark, knowing that the consequences of your being discovered will most likely be dire and terrible? That’s what Little Nightmares II goes for, and it is almost entirely successful in these ambitions..

The sense of place, in fact, is as convincing as something like the original Oddworld games all the way back on the original PlayStation, with similarly weighty, panicked gameplay to the point that we’d be prepared to call Little Nightmares something of a spiritual successor to the adventures of Abe. The “cinematic platformer”, though, carries with it some mechanical baggage that the genre has never been able to get past. That may be contentious, as it could be reasonably argued that the more tiresome, laboured elements of the thing are part and parcel with the game’s intent and the player’s crucial sense of vulnerability.

Read the full article on nintendolife.com

Sweet dreams are made of this.

Ever been somewhere you know you shouldn’t? Fear and curiosity can entwine themselves into intoxicating shapes, dancing in your guts as you push ever forward into the dark, knowing that the consequences of your being discovered will most likely be dire and terrible? That’s what Little Nightmares II goes for, and it is almost entirely successful in these ambitions..

The sense of place, in fact, is as convincing as something like the original Oddworld games all the way back on the original PlayStation, with similarly weighty, panicked gameplay to the point that we’d be prepared to call Little Nightmares something of a spiritual successor to the adventures of Abe. The “cinematic platformer”, though, carries with it some mechanical baggage that the genre has never been able to get past. That may be contentious, as it could be reasonably argued that the more tiresome, laboured elements of the thing are part and parcel with the game’s intent and the player’s crucial sense of vulnerability.

Read the full article on nintendolife.com

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