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Review: Fairy Tail – A Disappointing RPG That’s For Fans Of The Series Only

A passable adaptation of a beloved franchise.

Every now and then, it’s nice to have a good cheeseburger. Just a good one. Not one of those fancy burgers that come with everything but the kitchen sink, or those made out of some specially treated beef, but just the bog-standard and no-frills patty that you can get at just about any fast food joint. Part of the appeal is that you know exactly what you’re getting out of the experience; it’s cheap, easy, tastes reasonably good, and doesn’t cost a ton. Fairy Tail – the newest video game adaptation of the popular anime series – is the video game equivalent of that cheap cheeseburger. It’s unambitious and fails to make much of an impression, but it never presumed to do so. It does almost nothing to set itself apart from its genre peers, but you also know what you’re getting if you choose to pick it up. Fairy Tail was clearly never meant to be a game that shoots for the stars, and while it doesn’t make any egregious mistakes in the experience it offers, there’s very little here to spur excitement or high praise.

The story picks up in the final act of the Tenrou arc, which sees the guild experiencing a seven-year time skip that leads to their beloved reputation being completely dismantled. Buried in debt and mostly forgotten by the community, Fairy Tail needs to re-establish itself as the best guild around while also forging a new path forward for themselves. On one hand, it’s a good idea to start off the game’s story here as the whole idea of the guild needing to ‘rebuild’ gives a reasonable explanation for why all these developed characters have to start from the bottom again. On the other hand, newcomers without any background with the anime or manga will be completely lost as to what’s going on.

Read the full article on nintendolife.com

A passable adaptation of a beloved franchise.

Every now and then, it’s nice to have a good cheeseburger. Just a good one. Not one of those fancy burgers that come with everything but the kitchen sink, or those made out of some specially treated beef, but just the bog-standard and no-frills patty that you can get at just about any fast food joint. Part of the appeal is that you know exactly what you’re getting out of the experience; it’s cheap, easy, tastes reasonably good, and doesn’t cost a ton. Fairy Tail – the newest video game adaptation of the popular anime series – is the video game equivalent of that cheap cheeseburger. It’s unambitious and fails to make much of an impression, but it never presumed to do so. It does almost nothing to set itself apart from its genre peers, but you also know what you’re getting if you choose to pick it up. Fairy Tail was clearly never meant to be a game that shoots for the stars, and while it doesn’t make any egregious mistakes in the experience it offers, there’s very little here to spur excitement or high praise.

The story picks up in the final act of the Tenrou arc, which sees the guild experiencing a seven-year time skip that leads to their beloved reputation being completely dismantled. Buried in debt and mostly forgotten by the community, Fairy Tail needs to re-establish itself as the best guild around while also forging a new path forward for themselves. On one hand, it’s a good idea to start off the game’s story here as the whole idea of the guild needing to ‘rebuild’ gives a reasonable explanation for why all these developed characters have to start from the bottom again. On the other hand, newcomers without any background with the anime or manga will be completely lost as to what’s going on.

Read the full article on nintendolife.com

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