Saturday, October 24, 2020
Home Uncategorized Review: Demon's Tier+ - A Pacy Roguelite Which Comes Alive With Two...

Review: Demon’s Tier+ – A Pacy Roguelite Which Comes Alive With Two Players

“You may be a king or a little street sweeper…”.

We had to restart Demon’s Tier+ from scratch. Not in the sense that it’s a roguelike – we mean literally deleted our save data. Over and over again we journeyed into the depths of its randomly-generated gauntlets of monsters, spikes, explosions and the Reaper himself; we slaughtered enemy after swarming enemy, gathering coins and D-tokens (the currency with which you buy upgrades), only to ultimately die and lose everything.

Back to the village, where we’d stare in vain at the useful upgrades and relics available for those D-tokens we no longer had; an escape rope that lets you leave the dungeon with all your D-tokens intact? Why yes, that would be useful to have… but how were we supposed to afford them without being able to escape in the first place?! When you run out of health – as we said – you lose everything, and the ability to return to your grave and destroy it for those precious D-tokens isn’t much of a consolation. What on earth did the game want from us? After deleting our save, we ran the tutorial again, intending to make a beeline straight for the shop to get one of those ropes – only to find said shop closed until we’d taken a run at the dungeon. Huh?!

Read the full article on nintendolife.com

“You may be a king or a little street sweeper…”.

We had to restart Demon’s Tier+ from scratch. Not in the sense that it’s a roguelike – we mean literally deleted our save data. Over and over again we journeyed into the depths of its randomly-generated gauntlets of monsters, spikes, explosions and the Reaper himself; we slaughtered enemy after swarming enemy, gathering coins and D-tokens (the currency with which you buy upgrades), only to ultimately die and lose everything.

Back to the village, where we’d stare in vain at the useful upgrades and relics available for those D-tokens we no longer had; an escape rope that lets you leave the dungeon with all your D-tokens intact? Why yes, that would be useful to have… but how were we supposed to afford them without being able to escape in the first place?! When you run out of health – as we said – you lose everything, and the ability to return to your grave and destroy it for those precious D-tokens isn’t much of a consolation. What on earth did the game want from us? After deleting our save, we ran the tutorial again, intending to make a beeline straight for the shop to get one of those ropes – only to find said shop closed until we’d taken a run at the dungeon. Huh?!

Read the full article on nintendolife.com

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