Saturday, May 15, 2021
HomeGamingReturnal shows that Sony can still be weird and daring

Returnal shows that Sony can still be weird and daring

There’s been understandable concern recently about Sony’s reported obsession with blockbusters that are too big to fail – the God of Wars, the Horizon: Zero Dawns and the god-forbid-it’s-real The Last of Us remake – so it’s quite remarkable how Returnal has arrived within mere weeks of the story like some kind of rebuttal. This is one of the most daring, dazzling and straight-up different big ticket games to come from Sony since Death Stranding.

Is it any good? After half a dozen hours scrambling through a game dense with systems and mystery it’s hard to say. Is it interesting? Abso-fucking-lutely.

How does Returnal work, then? It’s a roguelike at heart, built around a moody sci-fi time-loop premise that sits neatly with the genre staples – die, die and then die again, all while an unknowable alien world rearranges itself each time out. The loop’s as snappy as others of its ilk, the underlying risk/reward making everything agreeably intense. Chain three enemies together and you’ll gain an adrenaline level that’ll grant you a status effect; chain another three and you’ll stack another effect again until you max out and can make the screen explode with the press of a button – take a hit, though, and you’ll go back down to zero.

Read more

There’s been understandable concern recently about Sony’s reported obsession with blockbusters that are too big to fail – the God of Wars, the Horizon: Zero Dawns and the god-forbid-it’s-real The Last of Us remake – so it’s quite remarkable how Returnal has arrived within mere weeks of the story like some kind of rebuttal. This is one of the most daring, dazzling and straight-up different big ticket games to come from Sony since Death Stranding.

Is it any good? After half a dozen hours scrambling through a game dense with systems and mystery it’s hard to say. Is it interesting? Abso-fucking-lutely.

How does Returnal work, then? It’s a roguelike at heart, built around a moody sci-fi time-loop premise that sits neatly with the genre staples – die, die and then die again, all while an unknowable alien world rearranges itself each time out. The loop’s as snappy as others of its ilk, the underlying risk/reward making everything agreeably intense. Chain three enemies together and you’ll gain an adrenaline level that’ll grant you a status effect; chain another three and you’ll stack another effect again until you max out and can make the screen explode with the press of a button – take a hit, though, and you’ll go back down to zero.

Read more

LEAVE A REPLY

Please enter your comment!
Please enter your name here

- Advertisment -

Most Popular

Recent Comments