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Random: Super Mario 64 Gets A Ray Tracing Makeover Thanks To Fan Mod

Fan support continues on.

You may recall that before Super Mario 3D All-Stars was formally announced, Super Mario 64’s source code was reverse engineered and released on PC. Offering greater modding possibilities than emulation for the platforming classic, naturally, Nintendo tried shutting this down.

Undeterred, support continued and if you’ve got the right setup, it can be played at 60fps with 4K resolution. There’s an ongoing community effort for further mods and, though we missed it at the time, ray tracing is next.

Read the full article on nintendolife.com

Fan support continues on.

You may recall that before Super Mario 3D All-Stars was formally announced, Super Mario 64’s source code was reverse engineered and released on PC. Offering greater modding possibilities than emulation for the platforming classic, naturally, Nintendo tried shutting this down.

Undeterred, support continued and if you’ve got the right setup, it can be played at 60fps with 4K resolution. There’s an ongoing community effort for further mods and, though we missed it at the time, ray tracing is next.

Read the full article on nintendolife.com

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