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Feature: Shantae And The Seven Sirens Director On WayForward’s Design Approach To This Metroidvania Series

“Every one of these journeys has been special”.

Shantae and the Seven Sirens released for Switch and console platforms back at the end of May after debuting (in parts) on Apple Arcade last year. You can read our review for the full verdict, but given the series’ history of top-quality entries in the Metroidvania platforming genre, it’ll come as no surprise that the titular Half-Genie’s fifth game is a real winner.

Since it launched, we have been able to speak with Seven Sirens’ director Matt Bozon from developer WayForward about its shift in style from the previous entry, the experience of working with renowned animation studio Trigger, and how the team’s approach to designing a Shantae title has changed (or not) over the past 18 years since she began life on Nintendo’s trusty Game Boy Color.

Read the full article on nintendolife.com

“Every one of these journeys has been special”.

Shantae and the Seven Sirens released for Switch and console platforms back at the end of May after debuting (in parts) on Apple Arcade last year. You can read our review for the full verdict, but given the series’ history of top-quality entries in the Metroidvania platforming genre, it’ll come as no surprise that the titular Half-Genie’s fifth game is a real winner.

Since it launched, we have been able to speak with Seven Sirens’ director Matt Bozon from developer WayForward about its shift in style from the previous entry, the experience of working with renowned animation studio Trigger, and how the team’s approach to designing a Shantae title has changed (or not) over the past 18 years since she began life on Nintendo’s trusty Game Boy Color.

Read the full article on nintendolife.com

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