Friday, October 30, 2020
Home Uncategorized Feature: Missile Dancer Dev Terarin Games On Shmup Design, Future Plans And...

Feature: Missile Dancer Dev Terarin Games On Shmup Design, Future Plans And Embracing Western Players

“Shmups have a simple mechanism, but making good shmups is difficult”.

Like so many Japanese gamers, Terarin Games‘ Junichi Terayama grew up with Nintendo. “The first video game I played was Xevious on the Famicom. However, I didn’t have a Famicom as a kid; I was playing it at my friend’s house.” Despite the lack of unrestricted access to the machine, the impact on Terayama was immense, starting what would become a lifelong obsession with shmups. “After a while, I bought PC Engine and Mega Drive / Genesis. After that, I played shmups all the time.”

Terayama has just released his second Switch game on the Japanese eShop, Missile Dancer, which follows in the footsteps of Gemini Arms – but he’s not actually a games developer by trade. “I’m a cybersecurity engineer,” he tells us. “I wanted to teach programming skills to young people. I thought that if I teach programming through video game development, many young people will enjoy it. So, I started learning video game development by myself about 5 years ago. Video game development is my private work. I am working full-time on cybersecurity now.”

Read the full article on nintendolife.com

“Shmups have a simple mechanism, but making good shmups is difficult”.

Like so many Japanese gamers, Terarin Games‘ Junichi Terayama grew up with Nintendo. “The first video game I played was Xevious on the Famicom. However, I didn’t have a Famicom as a kid; I was playing it at my friend’s house.” Despite the lack of unrestricted access to the machine, the impact on Terayama was immense, starting what would become a lifelong obsession with shmups. “After a while, I bought PC Engine and Mega Drive / Genesis. After that, I played shmups all the time.”

Terayama has just released his second Switch game on the Japanese eShop, Missile Dancer, which follows in the footsteps of Gemini Arms – but he’s not actually a games developer by trade. “I’m a cybersecurity engineer,” he tells us. “I wanted to teach programming skills to young people. I thought that if I teach programming through video game development, many young people will enjoy it. So, I started learning video game development by myself about 5 years ago. Video game development is my private work. I am working full-time on cybersecurity now.”

Read the full article on nintendolife.com

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