It’s the new Digital Foundry Direct Weekly – our regular talk show covering the latest in gaming and technology news. In this week’s episode, the team dig deep into Halo Infinite’s remarkably fun big team battle mode, reveal performance analysis of this most ambitious game variation on each and every Xbox, discuss concerns about the PC version and share thoughts on how the flighting process for the shooter has radically shifted perceptions about the game, for the better.
There’s also a fair bit of chat about the Switch OLED model and how Nintendo has essentially delivered a super-refined handheld with a beautiful screen that elevates the handheld experience considerably, but doesn’t address perennial issues with docked play. However, adding some spice to the mix is the reveal that the new dock features an HDMI 2.0 controller, meaning that – in theory at least – it can pass through an HDMI 2.0 signal at full 4K60. It’s an interesting revision for the dock, but not of much use to the existing Switch because its PCIe lanes are split between USB and display output and I’m pretty sure that a theoretical 4K30 is the limit. Which leads us onto the question of whether future Switch hardware would be able to use the same dock and deliver an actual 4K signal at 60Hz. It’s an interesting theory, but ultimately, this would limit Nintendo’s design choices for a future console. My money is still on the HDMI 2.0 controller simply being easier to source than a likely delisted HDMI 1.4 part.